Top 10k strings from 16-48 Magazine - Issue 08 (1984)(16-48 Tape Magazine).tzx
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12 m$(x-g,y-1 12 m$(x-g,y+1 12 m$(x+g,y-1 12 m$(x+g,y+1 7 U}UUUUUUUUUUUUUUUUUUUUUU 7 000000000000 6 m$(x-g,y)=" 6 m$(x,y-g)=" 6 m$(x,y+g)=" 6 m$(x+g,y)=" 6 ((prog+474 5 RUN THE TAPE 5 B.C.THORNE APRIL 1983*S\ 5 16/48 script 4 z$="09020203STOP THE TAPE": 4 x,y;m$(x+1 4 steps=steps+1 4 PWWWWWWWWWWPP 4 LET THE TAPE RUN 4 @@@@@@@@@@@ 4 @@@@@@@@@@ 4 16/48 Magazine Ltd. *6\$: 4 3 XXXXXXXXXXXXXXX 3 STOP THE TAPE 3 PWWWWWWWWWWWWWWWWWWWW 3 Magnetic Magazines Ltd.*6\$: 3 ;"Jimpix#5 3 ;" ": 3 +(n$(n,t,15 3 INSTRUCTIONS 2 z$="10020203STOP THE TAPE": 2 z$="10020203RUN THE TAPE": 2 o,o;" PRESS ANY KEY " 2 n,o;" ": 2 l,c;t$(f): 2 a$="SHEET": 2 a$="ROPE": 2 a$="DOOR": 2 UUUUUUUUUUUUUUUUUUUUUUUU 2 PWWWWWWWWWWPPPPPPPPPW 2 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@**************** 2 @@@@@@@@@@@@@@@@@@@@@@@@@@@ 2 @@@@@@@@@@@@@@@@@@@@@@@ 2 @@@@@@@@@@@@@@@@@@@@ 2 @@@@@@@@@@@@@@@@@@@ 2 @@@@@@@@@@@@@@@@@@ 2 @@@@@@@@@@@@@@@@@ 2 @@@@@@@@@@@@@@ 2 @@@@@@@@@@@@@ 2 @@@@@@@@@@@@ 2 ;"TACTICS": 2 ;"SCREEN*2": 2 ;"PRESS ANY KEY" 2 ;"Keep the tape running": 2 ;"FINISHED": 2 ;"3D MAZE" 2 ;" 16/48 JULY 84 TAPE 08 " 2 ;" " 2 88888888888888888888888888888888?8888888888888888888888888888888 2 2qqqqqqqqq 2 0000000000000000000000000000 2 ***************** 2 *"m";m;a$: 2 )+" "+a$(i,t,1 2 ((prog+168 2 to read again."; 2 to move on." 2 TO READ AGAIN"; 2 TO MOVE ON." 2 1983 16/48 Magazine Ltd*S\ 2 " 1 ~5~ 1 |- Frozen 1 | - Safe 1 | - You" 1 z$=z$+q$(z) 1 z$="ll130201AND ": 1 z$="ll020302GREEN MEN": 1 z$="ll000402DUNGEONS": 1 z$="19040102I have not finished.": 1 z$="18020203KNIGHT'S QUEST": 1 z$="18010202THEN READ ON....": 1 z$="15030204Stop the tape": 1 z$="15020102THE": 1 z$="14010102CAN'T GET WILLY TO BED??": 1 z$="14000204DYNAMIC GRAPHICS": 1 z$="11010102A DWARF WITH RIGOR MORTIS ?": 1 z$="09060302PSYTRON": 1 z$="09020102TAPE 1. SIDE 2.": 1 z$="09010505Castle": 1 z$="09010102TAPE 1. SIDE 1.": 1 z$="08020203RUN THE TAPE": 1 z$="08010102An OVER FRiENDLY DRAGON?": 1 z$="07cc0203MICRODRIVES": 1 z$="07060201HELP MENU": 1 z$="07030202JETSET WILLY": 1 z$="07030202HOBBIT HINTS": 1 z$="07010603DATES": 1 z$="07010203ISSUE 4 WINNERS": 1 z$="04000404Way home": 1 z$="01040303The long": 1 z$="01020304EURODROID": 1 z$="00cc0505COMP 8": 1 z$="00140201OF": 1 z$="00050102TAPE 2. SIDE 1.": 1 z$="00020305EDITORIAL": 1 z$="0000060516 48": 1 y$="You see ": 1 y$;"the following;": 1 y$;"nothing to help you.": 1 w$=" ": 1 unscrambling competition in 1 type GOTO GO 1 tt00000000000pt 1 teau Boot la barca fbicycle la bicyclette fFahrrad il ciclo mmotorcycle la moto fMotorrad la moto fplane l'avion Flugzeug l'aereo 1 tapes filled a box twice the 1 t$="the whole sprite. Sprites<can also be copied or swapped<from any of the six windows": 1 t$="We are NOT at the controls<of the ultimate strategic<defense computer; we ARE the<computer, the...": 1 t$="We also have a Pursuit droid's<eye view of this chase.< The game has six levels and<each must be mastered before<advancing to the next. It is'nt<until level four that the game<requires more than just zap<tactics.": 1 t$="Tri-pedroids are mechanical<three legged kamakaze sabateurs<who have the nasty habit of<hopping around service tunnels<and exploding at vital<airlocks. We pick these pests<off with a<Pursuit Droid ^ within the<tunnels": 1 t$="This screen shows the power<plant and is just one of the<ten excellent views of the<base.": 1 t$="This is not as daunting as it<seems as 'Service Records' may<be SAVEd on tape and LOADed<later to resume play at the<same level.": 1 t$="The package is complete<with two cassettes and a well<written manual": 1 t$="The action may seem a touch<slow for the Zap game purists,<though it must be remembered<that all ten screens can be<under simultaneous attack.": 1 t$="THE SPRITE COMPILER": 1 t$="RESCALE copies any<rectangular area of the screen<to any other part of the screen<at pixel resolution, and futher<allows the X and Y dimensions<to be independantly increased<or decreased.": 1 t$="Psytron is an< 'arcade action/stratagy' game.<The action concerns zapping<alien space craft before they<can drop their destructive<payload of bombs or deliver the<Tri-pedroids!": 1 t$="Psytron is a well planned game<that starts easy and progresses<into a sophisticated challenge.<To really apreciate the game it<is essential to master the<first four levels.": 1 t$="Our task is to monitor the<bleak skyline of BUTULA 5 and<defend its human colony<against the remorseless alien<attacks!": 1 t$="Other commands affecting<the window are Vertical and<horizontal flip of the<character,Rotate the character<by 90 degrees, invert(negative)<the character and scroll the<contents of the window in any<direction. ": 1 t$="Once the sprites from side<one are LOADed into this<program they can be sorted<into a ten frame sequence. This<information is then compiled<into a relocatable machine<code routine that is very easy<to manipulate from BASIC(Have<you noticed the bird?). This<routine is copyright free.": 1 t$="From this level on, we also<become responsible for an<increasing number of other<essential duties including the<ordering of supplies,repair<work and even crew morale! ": 1 t$="DYNAMIC GRAPHICS is a good<all round graphics tool. All<the programs are accessible<and all have SAVE to<microdrive options. Everything<works well and the package is <easy to use. ": 1 t$="Contains the screen editor.< <This is a very usable and<powerful screen designer.<Apart from the normal<functions:CIRCLE,LINE,ARC,TEXT<and so on, there are two<outstanding functions,<RESCALE and WINDOW": 1 t$="Contains the character<designer.": 1 t$="Characters are created in a<8*8 character square window.<Each of the character squares<represents one pixel of the<finished character. These<squares are edited by a cursor<controlled from the keyboard.": 1 t$="Below this window there are<six others, each one represents<a sprite 4*4 character squares<in size. The characters<designed in the large window<can be inserted in any position<of any sprite. The same<commands used to manipulate<the character designer window<are also available and affect": 1 t$="BEYOND are also offering a<prize of a SINCLAIR QL to the<first person to survive one<hour defending Betula 5!!< PSYTRON 48K `7.95< BEYOND,DURRANT HOUSE,< 8 HERBAL HILL,< LONDON EC1R 5EJ.": 1 t$="A WINDOW is a rectangular<area of the screen (whole<lines and columns) of any size<that can then be reproduced<repeatedly anywhere on the<screen.": 1 t$=" < < DYNAMIC GRAPHICS 48K `14.95<available from< PROCOM SOFTWARE< 309 HIGH ROAD, LOUGHTON,< ESSEX.": 1 sprites. It is also completly 1 size of a tea chest."''"The first 5 correct entries camefrom the lucky winners listed onthe next page." 1 shops."''"I failed to spot very much 1 select pics & colours 1 rqqqqqqqqqqqqqqqqqqqqqqqq 1 rq1qqqqqqqqqqqqqqqqqqqqqq 1 rq1qqpppppppppppppppppppq88888888888888889999889899998888?8888888888888888888888999999888 1 rq11111111111111111111111 1 q$="Trouvez "+n$(n,t, 1 q$="Indica "+n$(n,t, 1 q$="Finden Sie "+d$+a$(i,t,1 1 q$="Find the "+a$(i,1 1 publicity for the way that the 1 provided that the"'"last character in a file name isthe KEYWORD 1 print in middle routine 1 p$="1122334455667722744": 1 p$(ql,qc,1 1 p$(l,c)=p$(ql,qc) 1 nen verde verde yellow yellow jaune jaune gelbe gelben giallo gialla white white blanc blanche weisse weissen bianco bianca 1 ne gr 1 microdrive compatable!" 1 make the whole operation 1 m$="You will find a hidden ledge<in the dragon's cave.": 1 m$="Yes I know this is an ~Arcade<game~! However here is the hint<Go to the Chapel side of the<Main stairs and type< write typer<If you now press 9 and a<combination of other numeric<keys you will be instantly<transported to another room.<All 60+ locations can be<accessed this way. Be warned<it isn't as useful as it seems.": 1 m$="This is a graphic-text<adventure with rather crude<graphics confined to the top<left hand corner of the screen.<The drawing of these pictures<can be tediously slow. There is<alas,no ~text only~ option.": 1 m$="The Knight's Quest is vast,<with over one hundred<locations in which to search<battle and get completely lost.<Those of you who have this<adventure will notice that the<following help menu concerns<only the first part of this<epic. The reason is simple.": 1 m$="Thankfully, we are not, as in< most adventures, alone.<We have a squire.<This character behaves like a<simplified Thorin though more<useful and even obedient!": 1 m$="TRANSLATE SYMBOLS": 1 m$="Set in days of old, we are<cast as a true Knight of<Camelot.<Our quest?<To recover the fabled treasure<of the magician Merlin...< < En route we encounter the <darker forces of nature in many<guises:<Scorpions,Wizards,Eagles,<Elves and Giants.": 1 m$="STRANGE MAZE THIS<TRY<GLOOMY CAVERN go S,E,E,E,S,S<IF no response then you<probably don't possess the<compass or horse. There is a<way back.": 1 m$="READ ANY GOOD BOOKS LATELY?": 1 m$="MOVE (or it could be) CLEAR<LEAVES": 1 m$="K.Q. is an adventure whose<complexity rivals that of the<Hobbit but whose coding could<be revised. Recommended.< < The Knight's Quest 48K `5.95<Available from;< Phipps Associates < Dept E FREE POST EM463,< 172 Kingston Road<Ewell<Surrey< KT19 0BR.": 1 m$="If you have discovered any<solutions, interesting short<cuts or bugs in any adventure<game then drop us a line at<16/48. We will send you `5 if<we publish your contribution.<Send us your problems and we<will do our best to save you<from death, destruction and<an over-heated Spectrum.": 1 m$="Go to an adjacent location and<CALL DWARF": 1 m$="ERECT LOWER DRAW CAST OFF<TRANSLATE": 1 m$="At last it's official. In<reply to a plea for help, Iain<McWhirter of Dundee recieved a<letter from Philip Mitchell<stating that (as most of us<suspected) the GOLDEN KEY is<in fact a 'Red Herring'!<Thanks for the photo-copy<Iain; a fiver is in the post.< <My hint this month is<Don't waste time giving Bard<directions simply CARRY HIM.": 1 m$="As if this wasn't enough for<one knight, we also meet the<king of the Trills and get sent<on another errand. No, not to<buy his fags, but to rescue his<daughter who has been captured<by a wicked wizard.<This alone becomes a separate<full blown adventure.": 1 m$=" A hint for Jetset Willy a<little later. For now, the<traditional stuff of<adventures:<Dragons,Dwarfs,Swords and<Sorcery.": 1 life=life-1 1 know, you can make back up 1 j$="You are at a junction between corridors" 1 j$'(y$+"an empty bottle on the floor" 1 issue 4 was overwhelming. The 1 including a SAvE to microdrive line at 9998." 1 h$="Fred": 1 generate z$ 1 details of your game so that you can RUN the game again from that point." 1 d$="das ": 1 copies of most of our stuff withBREAK and GOTO 9999."''"From this month we are also 1 comp8 [ 1 colours as well as the ink.This makes it particularly impressive with 1 cli)+("up " 1 cli)+("down " 1 clI)+("South " 1 clI)+("East " 1 check programs that also load 1 c$(w)=p$(ql,qc,2 1 bus l'autobus Bus fil bus car la voiture fAuto la macchina florry le camion Lastwagen fil camion train le train Eisenbahnzug fil treno boat le b 1 black black noir noire schwarze schwarzen nero nera blue blue bleu bleue blaue blauen blu blu red red rouge rouge rote roten rosso rossa green green vert verte gr 1 backlog and got them into the 1 automatic. You will need to 1 advintro#5 1 a$="WINDOW": 1 a$="WEST": 1 a$="This routine will magnify thecentral part of the screen by two so that it fills the screenlike this. Continued use of the code willclear the screencompletely.": 1 a$="The machine code magnifies the 1 a$="The code is 255bytes long and currently placedat 32400. It is relocatable so you can save it (see lines 9998 & 9999) and thenload it to a convenient placeabove RAMTOP." 1 a$="STRAW": 1 a$="SOUTH": 1 a$="Not much more to say about theroutine except that you use it with RANDOMIZE USR 32400 (or wherever you loaded it) or toavoid RND being too predictable LET w= 1 a$="NORTH": 1 a$="LOCK": 1 a$="GRYPHON": 1 a$="EAST": 1 a$="DOWN": 1 a$="CHEST": 1 a$="BOTTLE": 1 a$="BLOOD": 1 a$="BARE HANDS": 1 a$=" By Neil Stevens 1 a$)="SCREEN$" 1 a$)="CODE" 1 a$)*((n+15 1 a software package that allows you not only to create your own static screen pictures, but alsoto design UDG's, a new characterset and easy to manipulate 1 `20 price advantage on interface1 got lost on the way." 1 ________________________________ 1 ^hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhPhhhhhhhjjjPPPPPPPhhhhhhjjjPPPPPP``````` 1 ]MAGNETIC MAGAZINES 83:H\ 1 [4#44#5#55 1 You Are Dead!! 1 X\XX0000000 1 X\X000000000X\X 1 XX\XX0000XXX\XX 1 XXX\\XXXXX\\XXX 1 XXXXZXXXXXZXXXX 1 XXXXX\\\\\XXXXX 1 XXXXXZZZZZZXXXX 1 What sort of file is it 1 WWWWWWWWWW0000000FFFFFFFFF00 1 UUUUUUUUUUUUUUUUUUUU 1 UUUUUUUUU0 1 Trouvez le camion rouge.R 1 Trouvez le camion rouge D 1 TheLongWayHome5 1 The Long Way Home 1 TACTICS 1 T$="1000000": 1 Side2-Main&Dungeons&GreenMen 1 Side1-Main 1 Screen Times 2 1 SCREEN*2 { 1 SCORE POINTS PUNKTZAHLPUNTI 1 Rewind & play tape ( 1 Replay tape to 1 Program BARRY THORNE 1 Press any key to continue. 1 Press a key for the next progam 1 Press BREAK 1 PVVVVVVVVVWPP 1 PSYrev 1 PRESS ANY KEY 1 PRESS A KEY 1 NB. if it doesn't 1 Move cursor 1 MicrodriveAutoProgramLoader 1 MAGNETIC MAGAZINES : 1 M*LOADER o 1 London W4 4PH. 1 LET THE TAPE RUN" 1 Jimpix#5 8/B 1 Instructions 1 In order to break out of the game to load side 2 of 16/48, Press CAPSHIFT 6 ,Type LOAD"""" "'"ENTER, and play side 2. 1 Graphics JIM DANN 1 GRAPHICS." 1 GGGGGGGWWWWWWWWWWW 1 GAMMA q 1 G ""3D MAZE""" 1 Find file name 1 F ""comp8"" 1 EURODROID K 1 EURO 1 E ""SCREEN*2"" 1 DYNAMIC 1 DROID 1 D ""M*LOADER"" 1 Competition 1 C ""DYNAMICrev"" 1 B ""TACTICS"" 1 Advent#5 1 ANOTHER GO? (YES/NO) UN AUTRE ESSAI?(OUI/NON)NOCH EINMAL? (JA/NEIN) ANCORA? (SI/NO) Q& 1 A$="WINDOW": 1 A$="DOOR": 1 A ""16/48D&G.8"" 1 ?8888888888888888888888888888888 1 ;z$;" ": 1 ;s$(t);" ";sc;" " 1 ;a$;"Loaded OK. ": 1 ;'"Play the tape containing your previous game": 1 ;"~+~= MISS "; 1 ;"`20 in the post to;-"''"Mr K Ceaser of Rotherham,"''"Mr J Gardiner from Fife,"''"Derek Green of Honiton, Devon,"''"C Price in Birmingham and"''"David Greenslade from Rhasesmor in Clwyd."'''"Congratulations." 1 ;"________________________________"; 1 ;"________________________________": 1 ;"__________________" 1 ;"You managed to escape the maze taking ";steps;" steps to do so!": 1 ;"YOU HAVE FOUND A GROUP "; 1 ;"Which file name would you like appointed to your maze?" 1 ;"What is the name of the maze you so desire?": 1 ;"We have had lots of requests forinstructions to save THE LONG WAY HOME onto microdrive."''"For chapters 1 1 ;"This month we have decided not to reduce your stock of blank tapes."''"The competition is connected"'"with our EURODROID game."''"We are offering 10 prizes of `10book tokens (To give you a rest from 'video eye') to readers who can work out the maximum number of possible questions which ""EURODROID"" can ask." 1 ;"This is where I came in!": 1 ;"The solution to the issue 4"'"competition will appear first,"'"followed by ""3D MAZE"".": 1 ;"The response to our picture 1 ;"The long way home" 1 ;"That's all for this month.": 1 ;"TAPE 08 JULY 84 SIDE 1" 1 ;"TACTICS" 1 ;"TACTICS BY SIMON SMITH" 1 ;"Starting in this issue we are making life easy for microdrive users by including save lines inalmost all our programs."''"As our regulars will already 1 ;"Start the tape": 1 ;"Sorry, your time is up!": 1 ;"So they finally cleared the 1 ;"Send letters, problems, ideas, subscriptions or orders for back issues(`3 each) to "'" 1 ;"START THE TAPE"' 1 ;"SIDE 2 LOADING" 1 ;"SIDE 1 LOADING" 1 ;"SCREEN*2" 1 ;"Press any key to restart": 1 ;"Please remember it's dimensions!": 1 ;"Part 5": 1 ;"PSYrev": 1 ;"PRESS Q TO QUIT" 1 ;"PRESS ANY KEY FOR QUESTION": 1 ;"PRESS A KEY ( 1 ;"PRESS (Q TO QUIT)ANY KEY TO PLAY" 1 ;"PLEASE WAIT" 1 ;"PLAYER;1 PLAYER;2": 1 ;"PLAYER 2 WINS" 1 ;"PLAYER 1 WINS" 1 ;"PLAYER ";t;"'s TURN" 1 ;"OUT OF TIME": 1 ;"OUCH! My head!": 1 ;"NEXT PLAYER ans.": 1 ;"Loading Program ";a$ 1 ;"Loading """;a$;""" 1 ;"Loading """;a$;""" 1 ;"Let the tape run to the end of side one (16K machines will not LOAD the machine code part)."'"If you save the game it may"'"only LOAD after CLEAR 32766": 1 ;"KEEP SQUARE(YOU HAVE"; 1 ;"It takes AT LEAST 20s. BREAK & RUN if longer than 1 min. (Ed)" 1 ;"It is not always possible to 1 ;"Issue 9 will be a bumper summer number and should reach your newsagent by about 26th July. It's going to be a good'un!"''"Issue 10 is scheduled for early September so you had better findsome healthy outdoor occupation for August. Unless, of course you still cannot get out of the castle." 1 ;"I hope it's on the tape!": 1 ;"How wide is the maze?": 1 ;"How wide do you want the maze? (6-20)" 1 ;"How long is the maze?": 1 ;"How long do you want the maze? (6-30)" 1 ;"Hope you moved RAMTOP !! " 1 ;"High Score:";hs; 1 ;"HOW TO PLAY TACTICS" 1 ;"HOORAY": 1 ;"Entries on a postcard please,"'"to"''" COMP8"'" 16/48 Magazine"'" 10 Barley Mow Passage"'" Chiswick"'" London W4 4PH"''"The winners will be picked as randomly as possible on Friday 10th August. Good luck..." 1 ;"EXTRA COMMANDS FOR 48K'ers" 1 ;"Don't worry about the silence between loading the program & machine code" 1 ;"Do you wish to..."; 1 ;"Do you wish to try again? (y/n)" 1 ;"Do you wish to see your route? (y/n)" 1 ;"Do you require a compass? (y/n)" 1 ;"DYNAMICrev": 1 ;"DYNAMICrev" 1 ;"CORRECT! BONUS SC_RED": 1 ;"CORRECT! BONUS SCORED": 1 ;"CATalogue on drive ";m: 1 ;"By ";h$: 1 ;"BRAVO! ";s$(t);" ";sc;#1 1 ;"Advent#5": 1 ;"Advent#5" 1 ;"ANSWER THIS SUM TO"; 1 ;"ALREADY CHOSEN!": 1 ;"5) See instrunctions?" 1 ;"5 secs TO ANSWER)"; 1 ;"4) Load a maze from cassette?"; 1 ;"3) Save a maze to cassette?"; 1 ;"2) Step through the maze?"; 1 ;"16/48TITLE": 1 ;"16/48TITLE" 1 ;"16/48EDIT8": 1 ;"16/48EDIT8" 1 ;"16/48D&G.8": 1 ;"16/48D&G.8" 1 ;"123456789 1 ;"1) Design a new maze?"; 1 ;"""comp8"""''"Issue 4 winners and very short competition which, just for a change, does not involve sendingin a cassette.": 1 ;"""advintro#5"""''"Introduction to chapter 5 of THE LONG WAY HOME.": 1 ;"""TACTICS"""''"A strategic game by Simon Smith.Also a fairly demanding test in high speed mental addition.": 1 ;"""SCREEN*2"""''"A high speed machine code"'"routine for magnifying the"'"the screen by 2.": 1 ;"""PSYrev"""''"We check out Beyond's PSYTRON.": 1 ;"""M*LOADER"""''"SAVE this program as ""run"" on your microdrive cartridge and you can stop worrying about syntax and forgotten file names.This utility will look up all files on any drive and load themwith simple cursor controlled commands.": 1 ;"""GAMMA"""''" By Neil Stevens"''"An endearing little character on a mission to rescue rather less endearing ""gammas"" before they freeze solid in the icy cold of outer space."''"Well you can't seriously expect a scenario that makes sense.": 1 ;"""EURODROID"""''"16/48 is currently being translated into Flemish. Just tomake this really difficult we present a memory game which runsin English, French, German and Italian."''"(Do remember not to CLEAR or RUNthis program)": 1 ;"""DYNAMICrev"""''"We review Procom's "'"DYNAMIC GRAPHICS package.": 1 ;"""Advent#5"""''" THE LONG WAY HOME"''" Chapter 5......The Castle.": 1 ;"""3D MAZE"""''"Ben Lewis becomes our first reader to have two programs featured with this very clever program."'"Apologies to 16K owners, but this is a 48K only program.": 1 ;"""16/48TITLE"""''"Don't tell me you've fallen for it again!": 1 ;"""16/48EDIT8"""''"This month includes some useful information on saving your favourite 16/48 programs onto microdrive.": 1 ;"""16/48D&G.8"""''" ""OF DUNGEONS AND GREEN MEN"""''" This month Yaz features"'" KNIGHT'S QUEST.": 1 ;" When designing the maze there are four things to remember.. 1) There must always be an entrance to the maze situated at print coords 3,2 (see maze for example) 2) There must always be an exit situated on the outside of the maze (see maze)" 1 ;" I'll turn around again ": 1 ;" 3) All walls must be solid ie. touching side to side not corner to corner. 4) There must not be any gaps in the passages of the maze ie. all corridors are only one square wide" 1 ;" To design a maze you simply enter the right mode and draw it using the cursor keys with either 'CAPS SHIFT' to draw or 'SYMBOL SHIFT' to delete. On their own, the cursor keys will skip over the maze." 1 ;" Press 'SPACE' once you have completed the maze to return you to the menu. Then just step through it in 3D using the cursor keys, 'q' to quit." 1 ;" This program allows you to design your own maze, in 2D, then step through it in 3D!" 1 ;" RUN THE TAPE ": 1 ;" PRESS ANY KEY": 1 ;" ": 1 ;" ": 1 ;" ": 1 ;" ": 1 88888888hhhhhppppppp(((((((8888888888888hhhhhppppppp(((((((8888888''''88 1 888888888888888 1 8888888888 1 863@7@699k4@5649665j4j9j494l3j3k7k768k9k 1 8)";m'"Program name ? (normally ~run~)"' 1 67890123456789 1 4=ITALIAN" 1 4 you need to edit lines 93 and 8500 to insertmicrodrive syntax in all LOAD & SAVE statements. Then you can RUN and respond ""y"" when asked if you want to save."''"Chapters 5 on have microdrive options programmed in." 1 3D MAZE )g 1 23635+256* 1 2222220000000000000000000000000022 1 22000000000000000000000000000 1 2 blank spaces = end of file name 1 16/48TITLE% 1 16/48LOAD2 1 16/48LOAD1 1 16/48EDIT8 1 16/48D&G.8 1 16/48 magazine, 1 10 Barley Mow Passage, 1 08000 !!!! 1 022222000000000FFFFFFFFF00 1 022222000000000F;;999;;F00 1 02222000000000000000000000 1 002220000000000F;;999;;F00 1 000000000pp00000000000qp00000000HHHHHHHHHpq11111111111qpHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH?8888888888888888888888888888888 1 000000000004 1 000000000000000F;;9998;F00 1 000000000000000F8;99888F00 1 . (You may wish to delete lines 5000 & 5010.)": 1 -(((((((((((((((((((((((((((((((-(((((((((((((((((((((((((((((((-(((((((((((((((((((((((((((((((-(((((((((((((((((((((((((((((((-(((((((((((((((((((((((((((((((-(((((((((((((((((((((((((((((((-(((((((((((((((((((((((((((((((-(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx 1 ,a,a,a,a,a,a,a,0 1 * by Ben Lewis * 1 * 3D MAZE * 1 )="f"))+" "+n$(n,t, 1 )+" "+n$(n,1 1 )*(k$="8")-(x>1 1 )*(k$="7") 1 )*(k$="6")-(y>1 1 )*(k$="5"): 1 )'" 1 (prog+1217 1 ''"In order to fit ""EURODROID"" into16K the program does not define any of its variables."'"For this reason you will lose the program if you CLEAR or RUN."''"If you wish to BREAK out then tostart again you should GOTO 10." 1 ''"If you have saved a file with"'"the last character "" 1 ''"Do you want a print out of theseinstructions ? (y/n)" 1 ''" 1 ""16/48TITLE"" 1 '"You can save the main program totape or microdrive with GOTO 9999 or 9998, but you MUST CLEAR 1 '"You Have Beaten the High Score of ";hs: 1 '"When the CATalogue is printed, move the flashing cursor with the Up & Down Cursor keys"'"(Cap Shift 6 & 7)."'"When the cursor is over the itemyou want to load, press 1 '"This adventure continues in the next edition." 1 '"SAVE to Tape or Microdrive"'"(t 1 '"PLEASE ENTER YOUR NAME": 1 '"Insructions remind you what to do when the program loads."'"If you want to SAVE this programon a cartridge then 1 '"If you get stuck, EXAMINE"'"everything mentioned by the"'"computer, or, type HELP." 1 '"Do you want to read these again?"'"(y/n)" 1 '"Do you want to load a previous game ?" 1 '"1=ENGLISH 1 '" You Hang in space with only Horizontal movement.Save the GAMMAs as they drift through outer space.But watch out!!! Some GAMMAs have been driven mad by the zero temperatures of space.The frozen GAMMAS are white.They will kill you if you try to rescue them. " 1 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% 1 #p;'"Use short sentences where"'"possible."' 1 #p;'"The story so far......."'"You are trying to find your way home via a series of Trans-mat units that you were forced to"'"scatter at random through time &space." 1 #p;"WHAT CAN I SEE - This reminds you of where visible exits are"'("and shows you a picture." 1 #p;"SAVE GAME - This will SAVE & 1 #p''"16/48 Presents the 5th episode of our text & graphics"'"adventure game.(High speed, hi-res graphics for 48K'ers only.)" 1 #p'"You tell the computer what you want to do by typing in ENGLISH.(Then pressing enter)" 1 #p'"You must draw a map wherever yougo so that you can find your wayaround." 1 #p'"N = GO NORTH"'"S =GO SOUTH ...etc"'"INSTRUCTIONS - gives you these instructions again." 1 #p'"In each episode of the game you are looking for one of the"'"transmat units in the hope that it will get you home."''"This month you find yourself"'"inside an enchanted castle." 1 #p'"HELP - The computer may give youadvice."' 1 #p'"GO NORTH, SOUTH, EAST...etc."'"EXAMINE THE ..."'"TAKE THE ..."'"GET THE..."'"WHAT HAVE I GOT WITH ME ?" 1 #p'"Don't worry if your character iskilled early on in your first game, it is all part of the learning process !" 1 #p'"Certain single words can be usedas commands. These are:" 1 #p'"Avoid giving more than one"'"instrucion per sentence." 1 # 880000 ## 1 # 00000 # 1 "rewind & play": 1 "advintro#5" 1 "advent5/48" 1 "You tie the sheets together and tie them to the battlements"'"They reach to within 10 feet of the ground.": 1 "You take the STRAW": 1 "You take the BOTTLE": 1 "You start a fire, smoke billows around you. You suffocate": 1 "You pour the BLOOD into the"'"bottle": 1 "You need some thing to burn"'"(Like straw)": 1 "You must find a way down": 1 "You materialize.": 1 "You hear a muffled voice saying ~GO AWAY~": 1 "You have;": 1 "You feed the Gryphon, it eats you.": 1 "You dematerialize...": 1 "You cannot reach the sheets": 1 "You cannot go ";a$: 1 "You are unable to do so.": 1 "You are standing in front of a TRANS-MAT unit, with the red,"'"yellow & blue buttons.": 1 "You are safe this side of the"'"fireplace. But why is the"'"Gryphon here ?": 1 "You are on the inner BattlementsThere is a courtyard below.": 1 "You are in large room. The door is bricked up.": 1 "You are in alarge courtyard"'"To the north you can se a draw- bridge. There is a rope running from it to a large wheel. There are some sheets tied to one wall": 1 "You are in a tower surrounded bybattlements. Outside the Castle you can see the TRANS-MAT": 1 "You are in a fireplace"'"You can see a bedroom": 1 "You are in a fire place"'"To the west you see a room";(", witha large pet Gryphon staring at you" 1 "You are in a chamber."'"There is a door to the west": 1 "You are in a cell"'y$;"a straw bed, a window"'"high up & a closed, locked door": 1 "You are in a Maid's bed chamber."'y$;"a large bed, a chest"'"a window and a door to the west.": 1 "You are halfway along a corridor";y$;"a large empty fireplace in the east wall": 1 "You are at the top of some"'"stairs. The way ahead is blocked": 1 "You are at the bottom of a"'"chimney": 1 "What sort of file name is"'a$;" ?"'"Load it yourself": 1 "What are you going to do ?"'" 1 "Use one of the following words in your sentences;": 1 "Try examining things": 1 "Too late the Gryphon kills you": 1 "There are exits visible;"'("North " 1 "The window is too high to reach.There is an image of the"'"Trans-Mat unit in the glass": 1 "The window is an obsatcle even to a thief with friends !": 1 "The wheel is too stiff to any thing to": 1 "The rope burns through & the"'"draw bridge opens": 1 "The lock disolves and the door opens.": 1 "The gryphon is the other side ofthe fireplace. ";: 1 "The grill is too strong for you to do anything to.": 1 "The chest contains a pile of"'"dirty sheets": 1 "The blood burns you you cannot touch it": 1 "The Gryphon is coming towards"'"you slowly.": 1 "The Door has a heavy iron lock it is locked": 1 "THE OBJECT OF THE GAME IS TO","LOCATE HIDDEN SQUARES IN A ","10*10 GRID."," THERE ARE FIVE GROUPS OF","SQUARES,EACH WITH A DIFFERENT ","NUMBER OF SQUARES.A GROUP OF 5","IS WORTH LEAST POINTS AND A" 1 "Suprising as it may seem, you kill the Gryphon with your bare hands": 1 "See you next month for more of 1 "SCREEN*2" 1 "Put cartridge in drive 1": 1 "PLAYER.THE GAME FINISHES WHEN ","ALL THE GROUPS HAVE BEEN ","COMPLETELY LOCATED.THE PLAYER ","WITH THE MOST POINTS WINS"," PLEASE WAIT WHILE GRID IS MADE" 1 "Nothing happens.": 1 "NORTH","SOUTH","EAST","WEST","DOWN","CLIMB","UP","EXAMINE","LOOK","SEE","GOT","TAKE","GET","HELP","FEED","PUSH","KILL","TIE","BURN","POUR","KNOCK","SAVE GAME","QUIT","WHEEL" 1 "Microdrive Number ? (1 1 "Make sure that your map is"'"accurate.": 1 "Long Way#5" 1 "Language number? "; 1 "It is greased, you cannot": 1 "It is dripping blood. The blood is dissolving the nails in the floor": 1 "It does not seem to make sense.": 1 "If the computer can't understandyou it will suggest a few words to help you."'"It will not tell you every word that it knows as this would"'"spoil the game." 1 "INSTRUCTION" 1 "I did not understand that !": 1 "How can you kill it, with your bare hands ?": 1 "GROUP OF 1 IS WORTH MOST.ENTER","YOUR CO-ORDS,LETTER FIRST THEN","NUMBER." 1 "EURODROID" 1 "Dragon is to heavy","Some useful words","Dwarf won't let go","Can't even find the maze","NO BOOK","This Dwarf is no Elrond","Waste Land": 1 "Do you want to save this programon tape or microdrive? (y/n)" 1 "CHOOSE CO-ORDS e.g.(A10)";D$ 1 "Advent#?" 1 "Advent#5" 1 "A man opens the door"'"He says ~What are you doing hereGET OUT~ ... You are thrown intoa chamber": 1 "A FLINT","some STRAW","a BOTTLE","some GRYPHON'S BLOOD","and a pile of DIRTY SHEETS" 1 ";';" We will pay `5 for anything we publish and `50 if you can send us an original program which we can feature.";';" Meanwhile enjoy the rest of the tape....": 1 "9";"PRESS ANY KEY" 1 "8";"PRESS 1 "6",o;" ADVENTURE HELP FROM Yaz. " 1 "4";"PRESS 1 "23658",o: 1 "16/48TITLE" 1 "16/48LOAD2" 1 "16/48LOAD1" 1 "16/48EDIT8" 1 "16/48D&G.8" 1 "15",i;"Press L to load TACTICS" 1 "10",i;"Press R to read again."; 1 "''"When loaded the program shows you a CATalogue for any 'drive. You choose which program to LOADwith the cursor keys."'"The program will also load 1 "''"This program allows you to load any program on any Microdrive (containing up to 18 files) using the command 1 "''"This is a memory game. You will be shown 20 pictures and then when you press a key they will all disappear behind doors."''"Use the cursor keys to move the droid and press BREAK to open the door."''"You have to find 10 objects. Each wrong door opened loses 10 points."'"Each object found scores 100."''"Now enter 1,2,3 or 4 to select the language you require." 1 "'"QUIT - This restarts the game." 1 "################################ (3 Lives)"'" 1 ""a""-4667 before loading." 1 "", then it will be"'"loaded as such."''"Error report C means that a"'"program has been succesfully"'"loaded !" 1 "" or"'""" 1 " Procom Software have developed 1 " IF YOU CHOOSE CORRECTLY YOU","SCORE.THEN IF YOU ANSWER A ","SIMPLE SUM CORRECTLY YOU SCORE","A BONUS AND CHOOSE AGAIN.IF NOT","THE QUESTION GOES TO THE NEXT" 1 ! 1 ! 1 ! 1 the number of the"'"Microdrive you want to use "; 1 from cartridge instead of tape."''"We have always assumed drive 1, but you can obviously change this if you wish." 1 for hard copy)" 1 display doors 1 and then edit the line at the start so that the programloads the 1 USEFUL PHRASES 1 This gives error C on programs without line numbers 1 STOP THE TAPE 1 START THE TAPE 1 SAVE MAZE 1 PRESS A KEY TO PLAY 1 Operation 1 NEXT PROGRAM 1 Microdrive Auto Program Loader 1 LOAD MAZE 1 Do You Want Another Game ? 1 DESIGN MAZE 1 COMPLETED MAZE 1 COMMANDS " 1 = GROUP OF ";F: 1 8 ! 1 8 8 8 g 1 7 ""Advent#5"" 1 6 ""advintro#5"" 1 5 ""PSYrev"" 1 4 ""EURODROID"" 1 3 ""16/48EDIT8"" 1 2 ""GAMMA"" 1 1983 * 1 (score=7)" 1 (lose life)" 1 ________________________________ 1 DIRECTORY 1 8 8 1 High Score :";hs'"By:";h$: 1 &000& 1 THE 1 SAVE 1 &0& 1 400000 88888888888888888888888888888888?8888888888888888888888888888888 1 ": 1 RUN THE TAPE 1 ": 1 By Neil Stevens 1 USE KEYS: 1 1 1 1 1